It seems to work when going FORWARD through the story, but if I scroll backward through the script (like, to make a different choice) the quick_menu script sees the $ quick_menu = False command just before the choice pops up (since i want it disabled during it) and keeps it hidden from that point on while scrolling backward, with the only way to bri ng it back being scrolling forward again, with the same issue happening when I go back. You all probably would have gotten bored anyway.\"" For a moment, Quin looked sad, but he shrugged it off." "It seemed everyone else already had plans too. You "\"I wouldn't mind helping you, Quin. You "\"Believe it or not, I'm doing something with Preston today.\"" You "\"I'm just relaxing with Teddy today.\"" You "\"I'm heading out with Orion today.\"" You "\"I've got plans with Blake today.\"" You can read more about the use statement on the official Ren’Py documentation here.Code: Select all "Do I have plans with someone already?" Doing this not only keeps things organized, but allows you to use the screen in multiple places, like you can do here by combining the NVL and Basic fixes if you’re doing a NVL/ADV hybrid. It’s classified as a “control statement”, meaning that it’s a type of statement that controls screen elements, among other things.Įssentially, use is very useful for when you need to add another screen to an existing screen, like a menu (as we’ve seen here). The use statement is a part of Ren’Py’s screen language. Then, follow the rest of the steps for the basic fix. # config.narrator_menu is set to True, as it is above. # Displays dialogue in either a vpgrid or the vbox. It should now look something like this: screen nvl(dialogue, items=None): Navigate to the NVL screen area, and append use quick_menu to the screen called nvl(dialogue, items=None), not the screen called nvl_dialogue(dialogue). Tweaking for the NVL box is essentially the same-we just have to pay attention to where the use quick_menu bit goes. Tada! The quick menu now disappears with the Say window! NVL Fix Can you please add a Hide button in quick menu, it would make the game much more enjoyable on mobile devices, currently the text box covers 35 of. Now, launch your game and test the window hide/show commands. # the player has not explicitly hidden the interface.Ĭonfig.overlay_screens.append("quick_menu") # This code ensures that the quick_menu screen is displayed in-game, whenever Textbutton _("Prefs") action ShowMenu('preferences') Textbutton _("Q.Load") action QuickLoad() ago Take a look in screens.rpy - this has code for all the default screens, like when theres a menu or people say things, etc. Textbutton _("Q.Save") action QuickSave() 1 comment Best Add a Comment qirien 2 yr. Textbutton _("Save") action ShowMenu('save') Textbutton _("Auto") action Preference("auto-forward", "toggle") Textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) Textbutton _("History") action ShowMenu('history') # Ensure this appears on top of other screens. After doing so, it should look something like this. ![]() What you’re going to want to do is take the screen out of that if statement block, since you don’t really need it anymore. II) Initialize the quick menu screen by adding it to overlay functions. I) Initalize the screen at the very start of your game by means of 'show screen quickmenu'. # If there's a side image, display it above the text. Remove all links to the said screen in screens.rpy. Your Say screen should now look a little something like this. At the very end of this screen, add use quick_menu. Make sure your project is not launched as well.įirst, navigate to your Say screen. to look for the lines that locked the RenPy developer menu Where Does Renpy Save Games Free And Open Where. 3 RenPy 4 comments Best Add a Comment itsnana 2 yr. Basic Fixįor all of these tweaks, we’re going to be working exclusively in the screens.rpy file, so open that up. ![]() But, oh no! When it hides, the quick menu is still there! You want everything gone when you hide that window. ![]() We're also going to add a simple conditional. You want to hide the dialogue window for something. In this Ren'Py tutorial, I show you how to customize the quick menu to add a navigation screen.
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